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-
- KLONDIKE DELUXE AGA III DOCUMENTATION V3.0
- ------------------------------------------
-
-
- 0.CONTENTS
- ----------
-
-
-
-
-
- 1. Gameplay.
- 2. Installer.
- 3. Prefsfile.
- 4. Prefcards.
- 5. Keys.
- 6. General.
- 7. How to make a cardset?
- 8. What is in your c: directory ?
- 9. Info & credits.
- 10. Shareware?
- 11. Troubleshooting.
-
-
-
-
-
-
-
-
- 1.GAMEPLAY
- ----------
- For you who don't know how to play Klondike don't panic, I'll
- explain this in the following text.
- In the initial setup of Klondike there are seven rows in the
- upper part of the screen. In the first row lies one card, in the
- second two and so on, until in the last row there are seven. You
- can only see the front side of the first cards in one row.
- In the stock, which is in the lower left corner of the screen,
- are the rest of the cards. Now you can put a card of one colour,
- on the other colour, but these cards must follow up each other.
- e.g. You can put a red three, on a black four (types of cards
- are not very important at this point). You can get cards to do this
- from another row or the stock in the lower left corner of the screen.
- If you can't change anything in the upper part of the screen, you
- must click on the stock to rotate the cards in the stock and you
- get a new card on top of the stock (remember: in the very easy level
- the stock turns with one card and in the other two levels with
- three cards).
- On the four ace places in the lower right part of the screen you
- can put the aces, followed by a two, three and so on. This must be
- the same type of card. e.g. spades.
- If you have a king you can put it on an empty place in the upper
- screen. You can only do this with a king !!!!!
- If you played it right all cards of one kind lie on top of each other
- from ace to king. If everything went right only the four
- ace places are filled with all the cards and the rest of the
- screen is empty.
-
-
-
-
- 2.INSTALLER
- -----------
- With the installer you can put this game on your hard drive.
- The installer makes automatically a directory called Reko-Productions.
- Just click the icon and the official commodore installer
- does its work.
-
-
-
-
- 3.PREFSFILE.
- ------------
- In this file you can put the initial settings of the game.
- You can do this by editing a small text file called REKO.PREFS .
- In this file are the following lines :
-
- #R=P Resolution: P=PAL V=Multiscan D=DoublePal S=Super72
- #W=1 Workbench: 0=Off 1=On
- #M=1 Music: 0=Off 1=On
- #L=C Level: A=Easy B=Normal C=Hard
- #C=0 Cardset: 0 to 9 at startup
- #- This are the first 10 cardsets
- #1=cards/Default.REKO
- #2=cards/Standard.REKO
- #3=cards/16C-C64.REKO
- #4=cards/Default.REKO
- #5=cards/Default.REKO
- #6=cards/Default.REKO
- #7=cards/Default.REKO
- #8=cards/Default.REKO
- #9=cards/Default.REKO
- #0=cards/Default.REKO
- #- The other 10 cardsets (shift 1 to shift 0)
- #!=cards/Default.REKO
- #@=cards/Default.REKO
- ##=cards/Defualt.REKO
- #$=cards/Default.REKO
- #%=cards/Default.REKO
- #^=cards/Default.REKO
- #&=cards/Default.REKO
- #*=cards/Default.REKO
- #(=cards/Default.REKO
- #)=cards/Default.REKO
- #- The first 10 tunes
- #T1=music/Default.MUSX
- #T2=music/Default.MUSX
- #T3=music/Defualt.MUSX
- #T4=music/Default.MUSX
- #T5=music/Default.MUSX
- #T6=music/Default.MUSX
- #T7=music/Default.MUSX
- #T8=music/Default.MUSX
- #T9=music/Default.MUSX
- #T0=music/Default.MUSX
- #- The extra 10 tunes
- #T!=music/Default.MUSX
- #T@=music/Default.MUSX
- #T#=music/Defualt.MUSX
- #T$=music/Default.MUSX
- #T%=music/Default.MUSX
- #T^=music/Default.MUSX
- #T&=music/Default.MUSX
- #T*=music/Default.MUSX
- #T(=music/Default.MUSX
- #T)=music/Default.MUSX
- #.
-
- You can edit this prefsfile with a simple edit tool. e.g. ed .
- If you want to change something just take the right letter.
- e.g. If you want doublepal, just type in first line : #R=D
- This also applies for the other lines. In the lines : #1= / #9=,
- you can choose which cardsets you can pick in the game.
-
-
-
-
-
- 4.PREFCARDS
- -----------
-
- Starting with version 3.0 of Klondike Deluxe, you are always
- able to change the settings during gameplay by pressing the
- buttons on the prefcards with your mousepointer. When your
- cardset contains prefcards, these will be used, otherwise a set
- of single bitplane prefcards is shown.
-
-
-
-
-
- 5.KEYS
- ------
-
- During the game you can also change the settings by:
-
- Press <s> for super72 screen mode. (Not available on a 1942)
- Press <v> for multiscan screen mode.
- Press <p> for pal screen mode (Default)
- Press <d> for double pal screen mode.
-
- Press <a> for level a.
- Press <b> for level b.
- Press <c> for level c.
-
- Press <w> for closing/opening workbench.
-
- Press <m> for music on/off
-
- Press <1> to <0> for different cardsets.
- Press <shift> <1> to <shift> <9> for additional cardsets.
- Press <shift> <0> or <f> to get a filerequester.
-
- Press <t> to initiate tune change,
- then <1> to <0> for different tunes,
- <shift> <1> to <shift> <9> for additional tunes
- or <shift> <0> or <f> to get a filerequester.
-
- Press <r> to restart a card game.
-
- Press <Esc> to stop playing.
-
-
-
-
-
- 6.GENERAL
- ---------
- Level A : the stock turns 1 card at a time. And you can move part
- of a row.
- Level B : the stock turns 3 cards at a time. And you can move part
- of a row.
- Level C : the stock turns 3 cards at a time. And you can't move
- part of a row.
-
- To move cards you first must select a card by clicking on the left
- mousebutton and then you must click on the destination card with
- the left mouse button.
-
- Some little things:
- - You can move cards automatically to the ace places by double
- clicking on the left mouse button.
- - You can deselect a card with the right mouse button.
- - If you make a wrong card move the source card will be deselected.
- - You only get the bonus if you play it in level C.
- - Wrong choises cause a 'Screenflash'.
- - Don't choose a resolution which isn't mounted. The program
- will try to go to PAL or else it will terminate.
- - It is possible to choose a lower level while playing. If you choose
- a higher level the game restarts.
-
-
-
-
-
- 7.HOW TO MAKE A CARDSET?
- ------------------------
-
- To begin with there are a number of important values:
-
- Screentypes . . . . . : HAM8/HAM/256/128/64/32/16/8/4 colours.
- CardHeight . . . . . . : 130 pixels.
- CardWidth . . . . . . : 88 pixels.
- Number of cards . . . : 55 (CARD00 - CARD54)
- 59 (CARD00 - CARD58) Extra in Klondike II
- 68 (CARD00 - CARD67) Supported but not adviced
- in Klondike III
- All 3 types of cardsets work in Klondike III.
- The order of the cards : CARD00 = REKO-Production card
- (Please mention REKO-Productions in this one)
- CARD01 = Only a border to show an empty place on
- the table
- CARD02 = The back of your pack of cards
- CARD03 = Ace of Clubs
- CARD04 = Ace of Diamonds
- CARD05 = Ace of Hearts
- CARD06 = Ace of Spades
- CARD07 = Two of Clubs
- . .
- . .
- . .
-
- CARD53 = King of Hearts
- CARD54 = King of Spades
-
-
- CARD55 = Most left botpic > Please mention
- CARD56 = Middle left botpic > REKO-Productions
- CARD57 = Middle right botpic > in one of these
- CARD58 = Most right botpic > four cards.
-
- We advice you not to attach the following cards to
- your cardsets, because they take up about 100K of
- harddisk space per set (in our case more then 4 Mb
- in total) and it also costs extra memory when
- running the game (The owners of an A1200 with
- Harddisk and just 2 Mb of memory will be very
- grateful!). Version 3 of the game works with
- standard prefcards which only take 13 Kb of memory.
-
- CARD59 = Prefscard 1 (General)
- CARD60 = Prefscard 2 (Prefs)
- CARD61 = Prefscard 3 (Resolution)
- CARD62 = Prefscard 4 (Select)
- CARD63 = Prefscard 5 (Miscellaneous)
- CARD64 = Prefscard 6 (Music)
- CARD65 = Prefscard 7 (Level)
- CARD66 = Prefscard 8 (Confirm)
- CARD67 = Prefscard 9 (About)
-
-
- Remember, all the cards of one set have to use the same colourpalette.
- The values mentioned above are absolutely necessary!
- A bunch of helpful pictures are in the subdirectory MAKE-CARDS!!!
-
- OK, let's start:
-
- Well, since my instructions in the previous version of Klondike were
- insufficient,I will try to explain the construction of a cardset step
- by step. The pagenumbers (p.00) refer to the pages in the manuals of the
- packages used (AdPro V2.5 and DPaint V4.6).
- The original (and adapted) explanation is also included after the new one.
-
- Well, after having obtained enough pictures (from CD-ROM or after
- scanning) I decide what type of cardset to make:
- - HAM8 for the most colourful
- - 256 colours for the sharpest result with a lot of colours
- - 16 colours for a very fast cardset
- - or something in between.
- OK, let's do a HAM8 set (I'll give some hints about the others on the way).
-
- - The first step (sizing the pictures):
- I use AdPro to scale (p.251) and crop-visual (p.230) the pictures into the
- size 86 wide and 128 high (The border of the cards is now going to fit
- around it.) and save them in 24bit IFF RAW format, (In this way the
- maximum of information about this tiny picture is available.) even if
- the original picture is only 256 colours. (When reducing the picture's
- size, colour-information of several pixels is combined into one, so more
- than 256 colours are caused.)
- I don't dispose of these 24bit images until the cardset is finished,
- they might come in handy later.
-
- - The second step (making the right palette):
- I use EGS-Paint to put a number of the 24bit images together (you could
- also use AdPro's Image Compositing option (p.95)).
- The combined picture gives an acceptable range of colours used in the
- total cardset. This picture is now rendered to the graphic format wanted
- (AdPro) for the cardset (in this case HAM8). The palette of this picture
- is almost the palette I want.
- Now I examine the 64 base-colours in the palette to choose some colours.
- Then I start moving colours around (p.119) in the palette,
- firstly I put my chosen backgroundcolour in the first position.
- Then I place red white and black at the beginning of the palette too.
- And last I put two similar colours at position 20 and 24 (the colours
- of the sprites marking the selected cards).
- With this palette I make the entire cardset.
-
- - The third step (making the cardpics):
- At this stage an Arexx frontend of AdPro (like ProControl) might come in
- handy, because all the pictures have to be rendered to the correct format
- and palette. Here's how, I load the constructed palette into Adpro and
- lock it (p.125). Then I load picture after picture and render them to the
- right format (HAM8). (If your machine contains enough memory, you could
- also put all the 24bit images together in one big picture and render this
- in one BIG go. This is also handy because you can use this big picture
- later on in DPaint.)
- Oh yes, don't forget to render a border and a symbolbrush to the right
- palette.
-
- - The fourth step (making cards from pics):
- This is where most of the work happens. Here I use DPaint to get the
- borders around the pictures and the symbols inside the borders.
- When I have a large amount of pictures to choose from, I put them all
- together in one big picture, to pick out the best. (After reducing and
- rendering some of the pictures look horrible, so I try to make 75 pictures
- to choose from.)
- Well, here it comes. I start DPaint in the right format (HAM8) (The
- resolution is not important, REKO doesn't mind if you like to develop
- your cards in lores/no-lace, in the game it'll be OK).
- Then I load the pictures as a brush. Looks terrible, but that's because
- the colourpalette has to be fixed. Here I use Palette>Use Brush Palette
- (p.47) from DPaint. Here I always find a quirk in DPaint, because I have
- to select the right Forground and Background colour and then clearscreen
- to have a normal screen to work with. After this (only once per cardset)
- I stamp down the first picture. Normally I already had the border and
- symbolbrush loaded, but this can be done now too.
- I put these two somewhere else on the screen.
- TIP: Be sure your border is a Primary colour (one of the 64 first colours
- in your DPaint Palette (A to D)). Also check if your symbols are of the
- right colours. If not, rework these things first, otherwise they might
- ruin your work.
- Now I grab the border as a brush and paint it around the picture (Using
- the DPaint Grid-option might come in handy).
- Then the correct symbol is painted in the picture.
- At this stage you might find out that some of the pictures were better
- off mirrored, so if you still have your 24Bit cards you can do just that
- with AdPro's Horizontal Flip (p.235). I now have a card standing in the
- middle of a Dpaint screen. To prevent this from getting rubbish I grab
- it as a brush, but with one line of backgroundcolour all around it (using
- the right-mousebutton also removes it to be replaced by the next picture).
- We repeat this for all the pictures.
-
- - The fifth step (making usable cards from useless cards):
- At this stage I have a lot of cards I can't use (to big and in
- brushformat).
- Here I use AdPro again. I load and lock the palette, and then one by one
- I load the useless cards. Here I use the Crop-Image Operator (p.228) with
- X-offset = 1, Y-Offset = 1, Height = 130 and Width = 88.
- Then I render them again to the right format (Yep, HAM8).
- Now they have to be saved with names the REKO-command understands.
- (look at the table above)
-
- - The sixth step (making the REKO-file):
- At this stage all my newly made cards are in one subdirectory. So, I
- open a shell, make this subdir the current directory and then I type
- in the REKO command.
- Something like this:
- 1> REKO CARD00 55
- or
- 1> REKO BCARDS00 59
- or
- 1> REKO PCARDS00 68
- of course the names are not important, only all names of the cards have to
- be the same and they have to be numbered from 00 up to 54/58/67.
- This results in a card.reko-file in your RAM-Disk. Be sure to have
- enough memory available (Don't do this when AdPro is eating up all your
- precious memory).
-
- - The seventh step (installing the cardset):
- Just move your new cardset (after renaming it, I guess) to the CARDS
- subdirectory and change your REKO-prefs.
-
- - The last step (YES, DO IT):
- Get yourself an envelope, a disk, some stamps and a pen.
- Copy the cardset on the disk, put the disk in the envelope, put the
- stamps on the envelope and write on the envelope:
-
- REKO-Productions
- p/a Remy Nusteling
- Krommedijk 145
- 3312 LC Dordrecht
- The Netherlands.
-
- Run to the nearest POSTOFFICE and drop the envelope in the MAIL.
- Now run back home, start your favourite game and play your newly
- made cardset.
- (HAVE FUN, I KNOW WE WILL, WELL IF WE RECEIVE SOMETHING I GUESS)
-
- Start of the original (and adapted) explanation:
- |
- | - Get 53 (or 4 more for bottom) different pictures.
- | - Change their size so you can cut out a card 88 x 130 big.
- | (You can use the cutters in MAKE-CARDS, to get the right size
- | and to remove the corner pixels. Load your picture in a paint-
- | program and use the cutter as brush.
- | Then press the paint backgroundcolour-button.)
- | - Use a program (TAD/ADPRO/IMAGE-FX/IMAGEMASTER-PRO????) in which you
- | can lock your pallete to get all your palletes the same.
- | (Load your first picture (eg. CARD00), lock the palette, load the
- | next, render new colours, save second picture, load the next and so
- | on....)
- | - Don't forget to adjust the pallette of a SYMBOLS and CARD01 file if
- | you don't intent to use one of our CARD00 cards.
- | - If you want a border around your cards, you could use a FRAME from
- | MAKE-CARDS.
- | - Now put the SYMBOLS in your cards.
- | (Don't place them to low, because then you won't be able to read them
- | when your cards are overlapping.)
- | - At this point you should have 55 (or 59) pictures, with matching
- | palettes and all 88 x 130 pixels big.
- | - Rename these pictures so their names are xxxxxx00 to xxxxxx54 (58/68),
- | where xxxxxx is whatever you like but is the same for all 55 (59/69).
- | - Open a shell.
- | - Make the subdirectory which contains your cards the current one.
- | - At this point you have to use the REKO command, so make sure it is
- | in your search-path. (HD-install has put it in your C: directory.)
- | - Type on the commandline: REKO xxxxxx00 55 (59/69)
- | Now a cardset is being created in your RAM-Disk with the name
- | card.reko.
- | - All you have to do now is rename it to whatever you like (no embedded
- | spaces), put it in the CARDS subdirectory and change your REKO-Prefs
- | accordingly.
- |
- End of the original (and adapted) explanation:
-
-
- Well, that's all folks, Happy Cardmaking:
-
-
- Koos Roodbol,
- REKO-Productions.
-
-
-
-
- 8.What is in your c: directory ?
- --------------------------------
-
-
- 8.1.0. ReKo file viewer V2.0
- ----------------------------
-
- 8.1.1.About
- -----------
-
- This is a utility for Klondike Deluxe AGA.
- This little program can view all cards of a REKO cardset file.
-
-
- 8.1.2.Usage
- -----------
-
- From the command line you can execute this command if you type :
-
- Showreko <cardset file>
-
- You can also use this cardset viewer in Diropus.
- These steps you have to take if you want it installed in
- DirOpus :
- 1. Start DirOpus and choose the configuration option.
- 2. Now click on the 'filetypes' button.
- 3. Click on the 'new' gadget and choose 'amiga program' from the menu.
- 4. Click on the 'edit class' gadget.
- 5. Click on 'Match $000003F3' and change '$000003F3' in 'REKO' <return>.
- 6. Click on the "okay" gadget.
- 7. Now choose 'New entry' and click on the rotate gadget until you get
- the 'amiga dos' gadget.
- 8. Click on the edit line and type : c:Showreko {f} <return>
- 9. Click on the "okay" gadget until you get your normal opus screen back.
-
-
- 8.1.3.History
- -------------
-
- 1.0 First full working version.
- 1.1 Bugs removed.
- 2.0 Optimized and uses half the amount of memory as previous versions
-
-
- If you find any bugs or you want to contact us, write to :
-
- REKO Productions
- Krommedijk 145
- 3312 LC Dordrecht
- The Netherlands
-
-
-
- 8.2.0.The REKO cardset stripper V1.0
- ------------------------------------
-
- 8.2.1.About
- -----------
-
- StripReko is a program to strip the preferences cards of a Klondike II
- cardset to save memory.
-
-
- 8.2.2.Usage
- -----------
-
- From the command line you can execute this command if you type :
-
- StripReko <cardset file> <number of cards left>
-
- If you type this, the program creates a file called card.reko and saves
- it in your current directory.
-
- Choose for number of cards 55 cards if you want to strip the preferences
- and the four pictures of the "ace places".
- Choose for number of cards 59 cards if you want to strip only the preferences
- cards.
-
- Don't choose another amount of cards as above, because the Klondike Game
- will probably crash if you do.
-
-
- 8.2.3.History
- -------------
-
- 1.0 Full working version. No known bugs.
-
-
- If you find any bugs or you want to contact us, write to :
-
- REKO Productions
- Krommedijk 145
- 3312 LC Dordrecht
- The Netherlands
-
-
-
-
- 8.3.0.The Reko cardset creator V3.0
- -----------------------------------
-
-
- 8.3.1.About
- -----------
-
- With this program you can make your own cardsets for Klondike.
- If you want to make a cardset please refer to "How to make a cardset"
- in this manual.
-
-
-
- 8.3.2.Usage
- -----------
-
- In the command line type :
-
- Reko <Filename of first card > < number of cards >
-
- If you type this, the program creates a file called card.reko and saves
- it in your current directory.
-
-
-
- 8.3.3.History
- -------------
-
- 1.0 First working version. Only Ham 8
- 2.0 Removed a memory bug. All amiga formats
- 3.0 Removed a few minor bugs and optimized all.
-
- If you find any bugs or you want to contact us, write to :
-
- REKO Productions
- Krommedijk 145
- 3312 LC Dordrecht
- The Netherlands
-
-
-
-
- 9.INFO & CREDITS
- ----------------
-
- People who worked on this game:
-
- Programming . . . : Remy Nusteling & Koos Roodbol
- Scanning . . . . : Koos Roodbol
- Intro/End picture : Koos Roodbol
- Extra pixeling . : Remy Nusteling & Koos Roodbol
- Nice Music . . . : Roy Glerum
- Beta-testing . . : (Turbo) Ties van Mourik
- Jeff van Hooijdonk
-
- Thanks to Teijo Kinnunen for using your med.library.
-
-
-
-
-
- 10.SHAREWARE?
- -------------
-
- After distribution of Klondike II we (Hurray!) received more letters and
- cardsets from people all around the World. So, our disappointment at the
- lack of reactions is, we're happy to say, gone.
-
- Still, we decided to keep Klondike III SHAREWARE.
-
- This has a very simple reason:
- All our registered users can order cardsets from us at an incredible budget-
- price of NLG 1,50 (that's USD 0,90) a cardset. This price includes
- floppy's, a special envelope and stamps. Of course there is a minimal amount
- of cardsets to be ordered at a time (Read the story about money underneath).
-
- At the moment we ask the people to send us Dutch cash (Available in notes of
- NLG ten, twentyfive, fifty and up).
- This due to the fact that banks charge us NLG 15,- to cash in a cheque.
- Because of this, we already have enough uncashed cheques in our possession
- and a negative result on our bank-account (We still send our users what they
- asked us for).
-
- Klondike III is again fully functional, because we still hate
- pop-up-shareware-requesters and otherwise crippled programs.
- This leaves it totally up to you to pay a shareware fee or not.
- We won't even threaten about not doing anything anymore, like enhancing or
- changing this game, because we enjoy fiddling around with it.
- But of course encouragement is appreciated and a little support even more.
-
- You can register as an authorized Klondike III user by:
-
- - sending a reasonable amount (NLG 20,- and you'll get two cardsets in
- return) of money to our address
- CASH (preferably Dutch currency) and NO CHEQUES
-
- - sending us a cardset (or more) you made yourself
- (It's nice to see cardsets floating around on Aminet, but it's even
- nicer to get them in the mail). This time you won't get your disks
- back because we see them as some sort of payment.
-
- Registered users will get (at least two) 'Newsletters' about Klondike III
- (New cardsets available, possible future enhancements, etc.) and the
- possibility to order new cardsets from us against very reasonable
- prices (Well, probably you've already read this above).
-
- Well, we really hope to hear from you soon.
-
- To contact REKO PRODUCTIONS write to:
-
- REKO PRODUCTIONS or REKO PRODUCTIONS
- p/a Remy Nusteling p/a Koos Roodbol
- Krommedijk 145 Hoekkamp 30
- 3312 LC Dordrecht 3343 CJ H.I.Ambacht
- The Netherlands The Netherlands
-
-
-
-
-
- 11.TROUBLESHOOTING
- ------------------
-
- If you are reading this, something must have gone wrong.
- Now it's up to me, to figure out what it is.
-
- Well, there's one group of Amiga-users who might get a problem we can
- predict. If you're using an Amiga with only 2 Mb of memory and there's
- a harddisk fitted in your system then Klondike III has a problem.
- It just needs to much memory:
- - 700 Kb for a HAM8-cardset
- - 300 Kb for the ingame-music
- - 320 Kb for the screen
- - 40 Kb for the program
- - 100 Kb for library's and table's
-
- And your system also uses a lot of memory for your workbench-screen,
- harddisk-buffers, library's, commodities and a lot more.
-
- All in all, this might be more than 2 Mb. So of course Klondike III won't
- start.
-
- Solve this problem by taking the following measures one at a time:
-
- 1: Turn of the Music in your REKO.prefs file ( #M=0 )
- 2: Start the game with another than HAM8 cardset eg. Standard.REKO ( #C=2 )
- 3: Put your workbench in 4 colours 320x256 resolution before starting
- 4: Forget Klondike III exists because it will never work on your system.
-
- Copyrighted by: REKO PRODUCTIONS.
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